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Screen Space Ambient Occlusion (SSAO) being rendered for clipped meshes

Time:02-10

I am working on a small game where I only want to draw the objects (mesh) when it is inside an invicible box. I have gotten the clipping to work so that the mesh is only rendered inside the box (using the solution mentioned here: enter image description here

I assume it is because the object is still contributing to the depth normals - but I am unable to find more information about this - or even if this is the actual issue.

Do any of you have a suggestion for how to prevent this from happening?

I am using Unity 2021.2.8f and URP v12.1.3 btw

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