I have some structs that represent locations on the Earth that represent a simple lat/lon location (Point2D), lat/lon/height location (Point3D), and a named location such as an airport name/lat/lon/height location (Airport).
struct Point2D {
var lat: Double
var lon: Double
}
struct Point3D {
var point2D: Point2D
var height_m: Double
}
struct Airport {
var name: String
var point3D: Point3D
}
These structs are used hierarchically which works fine, but it does cause some long .dot access when getting data out of an airport instance. For example, to get the airport's latitude value is airport.point3D.point2D.lat which is not ideal.
let airportLHR1 = Airport(name: "LHR", point3D: Point3D(point2D: Point2D(lat: 51.5, lon: -0.5), height_m: 25.0))
print("Airport: \(airportLHR1.name). Lat,Lon: \(airportLHR1.point3D.point2D.lat), \(airportLHR1.point3D.point2D.lon)")
// --> Airport: LHR. Lat,Lon: 51.5, -0.5
I have refactored the airport struct to 'flatten' the property .dot access, but I feel that there may be a better way to achieve this.
struct Airport2 {
var name: String
private var _point3D: Point3D
var lat: Double { get { _point3D.point2D.lat } set { _point3D.point2D.lat = newValue } }
var lon: Double { get { _point3D.point2D.lon } set { _point3D.point2D.lon = newValue } }
var height_m: Double { get { _point3D.height_m } set { _point3D.height_m = newValue } }
init(name: String, lat: Double, lon: Double, height_m: Double) {
self.name = name
self._point3D = Point3D(point2D: Point2D(lat: lat, lon: lon), height_m: height_m)
}
}
Accessing the airport's data is now much simpler...
let airportLHR2 = Airport2(name: "LHR", lat: 51.5, lon: -0.5, height_m: 25.0)
print("Airport: \(airportLHR2.name). Lat,Lon: \(airportLHR2.lat), \(airportLHR2.lon)")
// --> Airport: LHR. Lat,Lon: 51.5, -0.5
... but is there a better way to do this?
CodePudding user response:
I would suggest:
struct Coordinate {
let latitude: Double
let longitude: Double
}
struct Location {
let coordinate: Coordinate
let altitude: Double
}
struct Airport {
let name: String
let location: Location
}
extension Airport {
var latitude: Double { location.coordinate.latitude }
var longitude: Double { location.coordinate.longitude }
}
Above, following best practices, I have favored immutability. But if you really need mutability:
struct Coordinate {
var latitude: Double
var longitude: Double
}
struct Location {
var coordinate: Coordinate
var altitude: Double
}
struct Airport {
var name: String
var location: Location
}
extension Airport {
var latitude: Double {
get { location.coordinate.latitude }
set { location.coordinate.latitude = newValue }
}
var longitude: Double {
get { location.coordinate.longitude }
set { location.coordinate.longitude = newValue }
}
}
Unrelated, but I would probably move these computed properties into a Place protocol:
protocol Place {
var name: String { get }
var location: Location { get }
}
extension Place {
var latitude: Double { location.coordinate.latitude }
var longitude: Double { location.coordinate.longitude }
}
struct Airport: Place {
let name: String
let location: Location
}
That way you can define places that are not airports, too, and not have to repeat these computed properties.
CodePudding user response:
Assuming you mean altitude by height, you can simply make use of CLLocation, and optionally extend it with a convenience initializer to make life a little easier.
extension CLLocation {
convenience init(lat: CLLocationDegrees, lon: CLLocationDegrees, alt: CLLocationDistance) {
self.init(coordinate: CLLocationCoordinate2D(latitude: lat, longitude: lon),
altitude: alt,
horizontalAccuracy: 0,
verticalAccuracy: 0,
timestamp: .now)
}
}
struct Airport {
let name: String
let loc: CLLocation
}
let lax = Airport(name: "LAX", loc: CLLocation(lat: 33.9416, lon: -118.4085, alt: 39.0144))
print(lax.loc.coordinate.longitude) // -118.4085
print(lax.loc.altitude) // 39.0144
