I get a Point name A (a,b,c) in the three-dimensional zoom Relative to the world coordinate system, and the camera view center is always (0,0,0) of World coordinate system, how to get the projection coordinates (X,Y) of A when a moving camera, I'm a new learner of QML

CodePudding user response:
I have got the method to deal with this situation name "How to convert world to screen coordinates and vice versa", this is the link http://webglfactory.blogspot.com/2011/05/how-to-convert-world-to-screen.html
