I need UsernameFn recursively called (cc later lines) until the conditional loop within which it is called becomes untrue. If I place the loop outside UsernameFn function entirely, console says Username is undefined, even though the var Username is declared globally. What am I supposed to do?
[It says to add more detail. I have no more detail. It says to add more detail. I have no more detail. It says to add more detail. I have no more detail. It says to add more detail. I have no more detail. ]
// dataset for username
const alpha = ['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z'];
const num = ['1', '2', '3', '4', '5', '6', '7', '8', '9', '0'];
var counter = 0;
var Username;
// determine random length of the username
var UNlength = Math.random() * 11;
UNlength = UNlength.toFixed(0);
function UsernameFn() {
// generate random nums as pickers
var PickerN = Math.random() * 10;
PickerN = PickerN.toFixed(0);
var PickerA = Math.random() * 26;
PickerA = PickerA.toFixed(0);
var PickerG = Math.random() * 10;
PickerG = PickerG.toFixed(0);
// Pickers for the first character in "Username"
var PickerUN = Math.random() * 10;
PickerUN = PickerUN.toFixed(0);
var PickerUA = Math.random() * 26;
PickerUA = PickerUA.toFixed(0);
var PickerUG = Math.random() * 10;
PickerUG = PickerUG.toFixed(0);
// choose randomly btw num and alpha. If Math.random
// is an even num, option = alpha. If odd num, option = num
if (PickerG % 2 == 0) {
var Chosen = num[PickerN];
} else {
var Chosen = alpha[PickerA];
}
if (PickerUG % 2 == 0) {
var Username = num[PickerUN];
} else {
var Username = alpha[PickerUA];
}
//append each new choice to a string of previous choices
//when string = UNlength <= 10 chosen ranbdomly above, stop recursion.
// 'Username' declaration outside scope to allow loop access
Username = String(Username) String(Chosen);
return Username;
counter = 1;
do {
UsernameFn()
} while (Username.length <= UNlength.length);
}
CodePudding user response:
The loop should be outside the function. Then you need to concatenate the returned value to the Username variable.
Also, UNlength.length should just be UNlength.
// dataset for username
const alpha = ['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z'];
const num = ['1', '2', '3', '4', '5', '6', '7', '8', '9', '0'];
var counter = 0;
var Username = '';
// determine random length of the username
var UNlength = Math.random() * 11;
UNlength = UNlength.toFixed(0);
do {
Username = UsernameFn();
counter ;
} while (Username.length <= UNlength);
console.log(Username, counter);
function UsernameFn() {
// generate random nums as pickers
var PickerN = Math.random() * 10;
PickerN = PickerN.toFixed(0);
var PickerA = Math.random() * 26;
PickerA = PickerA.toFixed(0);
var PickerG = Math.random() * 10;
PickerG = PickerG.toFixed(0);
// Pickers for the first character in "Username"
var PickerUN = Math.random() * 10;
PickerUN = PickerUN.toFixed(0);
var PickerUA = Math.random() * 26;
PickerUA = PickerUA.toFixed(0);
var PickerUG = Math.random() * 10;
PickerUG = PickerUG.toFixed(0);
// choose randomly btw num and alpha. If Math.random
// is an even num, option = alpha. If odd num, option = num
if (PickerG % 2 == 0) {
var Chosen = num[PickerN];
} else {
var Chosen = alpha[PickerA];
}
if (PickerUG % 2 == 0) {
var Username = num[PickerUN];
} else {
var Username = alpha[PickerUA];
}
//append each new choice to a string of previous choices
//when string = UNlength <= 10 chosen ranbdomly above, stop recursion.
// 'Username' declaration outside scope to allow loop access
Username = String(Username) String(Chosen);
return Username;
}
