I'm trying to figure out a way to detect where the cursor is in a certain range. This would be the sort of thing I'm looking for:
if ('bla bla bla' && Input.mousePosition == (in between x1 and x2, in between y1. and y2))
Is this possible in unity, because I can't figure it out :( Thanks for any help!
CodePudding user response:
Vector2 mousePos = Input.mousePosition;
This returns a Vector2 with the coordinates x and y of the mouse position. To check if this point with the coordinates mousePos.x and mousePos.y lies in the range x1 and x2; y1 and y2, we can write
if((mousePos.x >= x1 && mousePos.x <= x2) &&
(mousePos.y >= y1 && mousePos.y <= y2))
{
// do something
}
Alternatively,
if(mousePos >= new Vector2(x1, y1) &&
mousePos <= new Vector2(x2, y2))
{
// do something
}
CodePudding user response:
also you can use Rect.Contains for Prevent dublication:
var InRect = new Rect(0, 0, Screen.width/2, Screen.height).Contains(Input.mousePosition);
UnityEngine.Debug.Log(InRect);
