I replaced the standard blue print camera with a c version so it works with my other functions that have been converted to c
m_camera = CreateDefaultSubobject<UCameraComponent>(TEXT("camera"));
but for some reason even though the m_camera node is connected to everything the blueprint node was I can’t look up or down. is there a way to fix this? I have done nothing to change the mouse input part of the default blueprint

and the components that were part of the original camera were moved over to the c camera
I also can't see the details panel for the camera
CodePudding user response:
Check your values for UseControllerRotation
To see details for the camera it has to have a metatag EditAnywhere in the .h
UPROPERTY(EditAnywhere)
UCameraComponent* m_Camera


