I've been working in blender making a simple character with an armature object controlling its limbs and movements and such. It has IK constraints as well for knees bending and I plan on making it for arms too. The question I have is, when I bring this model into Unity, will I lose the armature, and with it the IK stuff as well?
CodePudding user response:
Yes it will loose the ik constraints. Mainly because unity doesn't even have ik support without any packages, so you need to recreate the ik in unity. Maybe look into the official animation rigging package by unity.
